![]() Of course, speculation is rife, with rumours and misinformation aplenty. Currently, the official line from both parties is it’ll be out in the first half of 2023, which is a window unchanged since Starfield’s original delay was announced in May 2022. If Starfield releases in an unsatisfactory state, there’ll be inevitable backlash from player’s who’ll lament the fact Bethesda have spent years ploughing money and resources into a project which players didn’t ask for instead of concentrating on a new Fallout or Elder Scrolls game, titles which there is a definite appetite.Ĭlearly, Microsoft and Bethesda realise the gravitas of releasing a broken game, hence the delays to Starfield’s release. It won’t just hurt Microsoft’s annual revenue either, but it’ll damage theirs and Bethesda’s reputation as well. This, of course, is viewed primarily from a player’s perspective the trend with those games mentioned to overpromise and underdeliver simply cannot continue. Understandably, they’re concerns resting on Bethesda’s penchant for jagged edges and glitches – endearing when not game breaking but given Fallout 76’s recent clunky misfortunes, it’d absolutely devastating if Starfield’s bugs were severe enough to render the game unplayable. This is quite the tantalising prospect for a game largely taking place in the vast endlessness of outer space. ![]() In walking the line between conflicting factions as a highly customised character, choosing whom to side and whom to oppose with independent questlines for each that aren’t locked throughout the game’s 30-40 hour campaign, Bethesda hope to deliver a profoundly personal experience for players. Assuming the role of a member of hi-tech scavenging group Constellation, players will take advantage of the now dwindling war between factions to scour the universe for rare artefacts. ![]() Bethesda games are always hotly anticipated, but it’s Starfield’s gorgeous, awe-inspiring visuals well supported by Bethesda’s trademark for deep character customisation and unspooling narratives which will garner the most excitement.įor its future setting in the year 2330, there’s been – as there often is with Bethesda games – a war. ![]() Microsoft are playing catch-up to Sony, so Starfield simply must sell – and play – well.Īnd, for what it’s worth, Starfield has every chance to be a best seller. Bethesda Game Director Todd Howard talks of the pressure for Starfield to be a platform seller – that is, a game which boosts the sales of Xbox Series X|S – with a responsibility that has grown exponentially since Microsoft’s acquisition of Bethesda. No, after being thoroughly dominated by Sony in the previous console generation, Microsoft are finally recognising that it is games – not just hi-tech specs – which sell consoles. Starfield isn’t just another colossal sci-fi odyssey looking to avoid a at launch Fallout 76-style downfall. The game’s gargantuan galaxies endlessly ripe for exploration, their promise of epic stories stuffed with memorable characters engaging in tense FPS and spaceship combat simply must deliver on all frontiers, for thanks to Starfield’s delay last year Microsoft were left with a gaping hole in its Xbox first party offerings. Bethesda’s incoming interstellar RPG Starfield bears the unenviable weight of ambition and expectation.
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